Primary

2019-02-14T21:07:38+00:00

Primary was a labor of love between Dave Fulton and I. You are Roy G. Biv, a hero who can alter his color which allows him to reach different platforms and perform special actions. Your world is being sucked of it's color and you need to reach the void at the top of Prizm tower to put a stop to it. Featuring upgrades and boss fights, this is a very challenging and unforgiving platformer. I wanted anything tangible to be saturated with color while background objects remain a stale grey. Each level has a crayon collectible too so it leaves for some re-playability for those who are perfectionists. The level creator used [...]

Symphonic Tower Defense

2019-02-14T19:21:49+00:00

Symphonic Tower Defense is a solid flash game created by Jon Sandness and myself. Using both Flash and Photoshop, I animated all the effects and designed the layout of the game. It's a tower-defense that revolves around the music playing at the time. We started off planning to use one ridiculously long song, but over time we realized that single short levels were way more fun. Each tower type gets a boost from a particular instrument of the song. The menus were inspired by music games like Dance Dance Revolution and the actual gameplay area uses a lot of musical elements. Some of our most enthusiastic evangelists are musicians who really appreciated [...]

Master Smasher

2019-02-13T21:19:00+00:00

For the first three weeks of our game development course, me and three others worked on creating a small prototype called Master Smasher. It revolves around launching a meteor around a gravitational field and destroying all alien spaceships on the current stage. The game got much more interesting when we allowed for the edge case to teleport the meteor to the opposite side of the screen. What initially seemed like a silly idea turned out to be a really fun little strategy game. We used Microsoft XNA and went with a very retro style for the art and audio.It was a favorite among the class and the professor.Currently, the game is not [...]

Super Touchdown

2019-02-13T20:25:02+00:00

Full title is "Super Touchdown Happy Extreme". My final project for game development. Working alongside a talented group of programmers, we wanted to try something different. STHX revolves around bastardizing American football in a Japanese setting. It's a silly idea where you attempt to get your football to travel as high and far as possible by throwing and controlling the ball. You have to avoid negative objects and hit positive objects which will lift you up or increase your speed. You can upgrade the ball and your character as each throw gives you a certain amount of money based on your performance. The inspiration for this game stemmed from those like "Toss [...]

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