Symphonic Tower Defense is a solid flash game created by Jon Sandness and myself. Using both Flash and Photoshop, I animated all the effects and designed the layout of the game. It's a tower-defense that revolves around the music playing at the time. We started off planning to use one ridiculously long song, but over time we realized that single short levels were way more fun. Each tower type gets a boost from a particular instrument of the song. The menus were inspired by music games like Dance Dance Revolution and the actual gameplay area uses a lot of musical elements. Some of our most enthusiastic evangelists are musicians who really appreciated [...]
Relive Your Life
mackerman2019-02-14T01:30:51+00:00Relive Your Life was my final project for an interactive studio. A second iteration, the first was written with a partner who recorded himself speaking into a camera. After realizing Adobe Flash's limitations, I decided to completely start over and go solo for the final. Clocking in around 35 minutes of simplistic animation, this game was made in its entirety in under a month. Each mini-game was coded by myself with AS2, and I had the pleasure of working with YouTube sensation Arin Hanson (Egoraptor - Game Grumps) for the narration. In Relive Your Life, you begin each journey as a sperm cell defending your egg. From this moment you play a [...]
Manhattan Project
mackerman2019-02-14T05:18:08+00:00The full title is "Lil' Einstein's Manhattan Project" and it's still one of my favorite games to play. Programmer Andrew Virostek and I started with an idea that a plane would drop a bomb and cause as much destruction as possible through chain reactions. It's a cute premise based on a dark day in history. Make enough money to upgrade your bomb to the atomic bomb before your science project is due. Overall this is a fun and challenging game. The artistic style was chosen to mimic the idea of a paper diorama, and the whole game partakes in Einstein's garage.https://www.newgrounds.com/portal/view/539834
Master Smasher
mackerman2019-02-13T21:19:00+00:00For the first three weeks of our game development course, me and three others worked on creating a small prototype called Master Smasher. It revolves around launching a meteor around a gravitational field and destroying all alien spaceships on the current stage. The game got much more interesting when we allowed for the edge case to teleport the meteor to the opposite side of the screen. What initially seemed like a silly idea turned out to be a really fun little strategy game. We used Microsoft XNA and went with a very retro style for the art and audio.It was a favorite among the class and the professor.Currently, the game is not [...]
Super Touchdown
mackerman2019-02-13T20:25:02+00:00Full title is "Super Touchdown Happy Extreme". My final project for game development. Working alongside a talented group of programmers, we wanted to try something different. STHX revolves around bastardizing American football in a Japanese setting. It's a silly idea where you attempt to get your football to travel as high and far as possible by throwing and controlling the ball. You have to avoid negative objects and hit positive objects which will lift you up or increase your speed. You can upgrade the ball and your character as each throw gives you a certain amount of money based on your performance. The inspiration for this game stemmed from those like "Toss [...]