For the first three weeks of our game development course, me and three others worked on creating a small prototype called Master Smasher. It revolves around launching a meteor around a gravitational field and destroying all alien spaceships on the current stage. The game got much more interesting when we allowed for the edge case to teleport the meteor to the opposite side of the screen. What initially seemed like a silly idea turned out to be a really fun little strategy game. We used Microsoft XNA and went with a very retro style for the art and audio.It was a favorite among the class and the professor.Currently, the game is not [...]
Field Link Logos
mackerman2019-02-14T00:50:23+00:00I was approached by a man who wanted a new logo for his business, which he was very vague about. From what I was able to gather, he leads an international network of IT and programming experts who are contracted out all over the world 24/7. I would design about 20-30 logos a week and send them to him for feedback. He would always say the same thing -- "These are great! Do you have more?" His feedback was never very helpful and he was difficult to reach, so I continued to create additional logo ideas that popped into my head. After creating about 220 logos, he picked one. This is a [...]
Super Touchdown
mackerman2019-02-13T20:25:02+00:00Full title is "Super Touchdown Happy Extreme". My final project for game development. Working alongside a talented group of programmers, we wanted to try something different. STHX revolves around bastardizing American football in a Japanese setting. It's a silly idea where you attempt to get your football to travel as high and far as possible by throwing and controlling the ball. You have to avoid negative objects and hit positive objects which will lift you up or increase your speed. You can upgrade the ball and your character as each throw gives you a certain amount of money based on your performance. The inspiration for this game stemmed from those like "Toss [...]