Primary was a labor of love between Dave Fulton and I. You are Roy G. Biv, a hero who can alter his color which allows him to reach different platforms and perform special actions. Your world is being sucked of it's color and you need to reach the void at the top of Prizm tower to put a stop to it. Featuring upgrades and boss fights, this is a very challenging and unforgiving platformer. I wanted anything tangible to be saturated with color while background objects remain a stale grey. Each level has a crayon collectible too so it leaves for some re-playability for those who are perfectionists. The level creator used [...]
Diabetes Relief
mackerman2019-02-14T18:30:21+00:00I was approached by a medical animation company in Houston who needed to outsource a 2D white board animation because their focus is mainly 3D animation. My 2D animation skills are fairly rare in this area, so I worked with their client to create this animation explaining the treatment. The animation was played during a live Houston television interview while an employee and satisfied customer discussed their treatment plan.
Sinus Illustrations
mackerman2019-02-14T05:27:44+00:00University of Toronto and Amerra Inc. reached out to Predi Designs for assistance with a small medical project on sinuses. They wanted to be able to overlay 2D images of human sinus glands on top of a 3D model of a human for a medical lecture. Predi provided the illustrations they needed to complete the project. Each sinus gland had three different states drawn (Normal, Swollen, and Surgically Fixed).
Coraline Intro
mackerman2019-02-14T02:14:13+00:00This project was about recreating a movie title sequence. The song, "Opera of the Frogs" by e-d was one that I had DYING to animate for almost eight years. This was my strongest opportunity. I watched Coraline just once and took notes of important characters and plot elements that I could abstract. I wanted to emphasize Coraline's tomboy personality. I make her run instead of walk and animate her hopping in puddles. She's a curious one who explores, ignoring danger along the way. The font was probably the most difficult final decision to make.
Man Who Won’t Rhyme
mackerman2019-02-14T02:11:15+00:00This short is about a talented lyricist who refuses to be himself. I began writing the plots for Relive Your Life 2 and noticed that a lot of my story tree was getting really political. This contrasted the whimsical and goofy nature of the original game. While perfecting the style for the game, I began animating this short.It features a rhyming narration by Josh Tomar and a very emotional performance by Michael Johnston. Most people relate to the protagonist, even if they are not in the same situation. It's a story about the difficulties of remaining sincere to yourself. This short animation received an Honorable Mention at the Texas Independent Film Festival [...]
Manhattan Project
mackerman2019-02-14T05:18:08+00:00The full title is "Lil' Einstein's Manhattan Project" and it's still one of my favorite games to play. Programmer Andrew Virostek and I started with an idea that a plane would drop a bomb and cause as much destruction as possible through chain reactions. It's a cute premise based on a dark day in history. Make enough money to upgrade your bomb to the atomic bomb before your science project is due. Overall this is a fun and challenging game. The artistic style was chosen to mimic the idea of a paper diorama, and the whole game partakes in Einstein's garage.https://www.newgrounds.com/portal/view/539834
Digital Artwork
mackerman2019-02-13T23:19:11+00:00This is a small collection of digital character artwork and other paintings that have been done for various projects. Some of the character designs are concepts for 3D projects. They were made for modelers to use as reference. I choose a specific style depending on the purpose of the painting.
Derpasaurus Rex
mackerman2019-02-13T21:02:55+00:00Derpasaurus Rex was a simple idea. An obliviously overenthusiastic dinosaur that means well, but crushes all in its path. Working with Noah Scammon for writing and voice acting, I spent some time figuring out what style I wanted to work with. We wanted the dinosaur to be an outcast, so he's shaded and fully colored which contrasts with the world's simple and sloppy coloring. Essentially, we started writing a basic scenario like going to the doctors and then tossed in a hyperactive talking dinosaur and thought, "What could possibly go wrong?"It's a silly short animation created purely for our own entertainment.
Super Touchdown
mackerman2019-02-13T20:25:02+00:00Full title is "Super Touchdown Happy Extreme". My final project for game development. Working alongside a talented group of programmers, we wanted to try something different. STHX revolves around bastardizing American football in a Japanese setting. It's a silly idea where you attempt to get your football to travel as high and far as possible by throwing and controlling the ball. You have to avoid negative objects and hit positive objects which will lift you up or increase your speed. You can upgrade the ball and your character as each throw gives you a certain amount of money based on your performance. The inspiration for this game stemmed from those like "Toss [...]
Physical Drawings
mackerman2019-02-13T18:37:03+00:00Life drawing courses were taken in an architecture setting. We focused initially on proper perspective and shadows. Later we began working with real models and focused on specific parts of the body. Materials include graphite, pastels, and colored pencil. Several courses in my collegiate years required sketches both of organic life and architectural structures. Practices of understanding perspective and contour lines were imperative when it came to physical art.